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If you have actually concrete suggestions on events that are feasible within the constraints we have today (i.e. it can't require full-time staff days/weeks to plan like the old days, and isn't just going to rain mats to render the rest of the game pointless), please feel free to make a thread with specific suggestions. Pissing about what is and isn't an "event" is pointless and won't change anything.

@TJKat said:

@seraphinush said:

@TJKat said:

@Ear said:
That was by far the best event I've seen in years.

It's really sad that this is what people consider "events" now, let alone a good one.

If you have some good idea on good events, let us know and share your thoughts !

You miss my point. Decreasing the soul crushing failure rate of enchanting for a day is NOT an "event".

My soul crushing failure rate was the same as any other day, it was definitely not an event.

@seraphinush said:

@TJKat said:

@Ear said:
That was by far the best event I've seen in years.

It's really sad that this is what people consider "events" now, let alone a good one.

If you have some good idea on good events, let us know and share your thoughts !

You miss my point. Decreasing the soul crushing failure rate of enchanting for a day is NOT an "event".

@seraphinush said:

@TJKat said:

@Ear said:
That was by far the best event I've seen in years.

It's really sad that this is what people consider "events" now, let alone a good one.

If you have some good idea on good events, let us know and share your thoughts !

People were sugesting a lot of ideas. I mean.. i have been begging for an event when we can use our big world. PVPBAMS, PVEBAMS, finding boxes, gathering event with special rewards.... I dont know if its hard or not but you can grab Manaya s Core and tweak some of the stats to be a lvl 70 dungeon, LoT, there a lot of good dungeons. Im not asking for returning dungeons, im simply saying, grab the level 53,58 dungeons, Ebon tower, LoT, MC, Saleron´s, and buff its stats to make a challenge for level 70 for a period of time.

@seraphinush said:

@TJKat said:

@Ear said:
That was by far the best event I've seen in years.

It's really sad that this is what people consider "events" now, let alone a good one.

If you have some good idea on good events, let us know and share your thoughts !

@TJKat said:

@Ear said:
That was by far the best event I've seen in years.

It's really sad that this is what people consider "events" now, let alone a good one.

If you have some good idea on good events, let us know and share your thoughts !

@Fainall said:
While it's fine if you liked the event, others didn't. I didn't see much in the way of actual events. There was very little "do this thing to earn this" type of activities. Most of it was from the cash shop. Even if you bought stuff with gold, someone had to buy it from the cash shop.

Yeah, some people are just no brain at all, are complete useless people which play games 24/7 have 0 obligations whatsoever and and can't see a simple thing such as a horrible event, if you can call it an event at all, its just plain cash grab, things like this destroy this game little by little.

While it's fine if you liked the event, others didn't. I didn't see much in the way of actual events. There was very little "do this thing to earn this" type of activities. Most of it was from the cash shop. Even if you bought stuff with gold, someone had to buy it from the cash shop.

@Hargore said:
Lootbox event = P2W

not really. I had 22k keys and I spent $0 on them.

I mean OP just said they liked the event and hope they improve every year.
Let people say they liked something they did like?

It was a good event, loved getting the jackpots. bank was made. 10/10 would do again.

are you guys are new to the game??? You know that you can buy EMP to players with (GOLD))))))??? yall just hating whatever EME do jeez... keep crying more.

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@Ear said:
That was by far the best event I've seen in years.

It's really sad that this is what people consider "events" now, let alone a good one.

@Maulclaw said:

@Hargore said:
Lootbox event = P2W

The footsteps are common and aren't that valuable (they've dropped in price considerably). The most alluring item is the mount, which is account-bound and can only be used if certain story missions have been completed. Everything else can be dropped in other content and was already in the market.

Of course it is...the difference between one and another are the amount of time, one is basically impossible, if you have to work instead of being sustained by someone else time is a limited resource, and even if you are useless and have 24/7 to play there is a cap in which you can play/get loot.

But IDC honestly, if P2W or not, if TERA goes a little bit more P2W than this, then the game will basically die because only the whales will play this game, but come on...coming in forum saying "thanks eme for the great event of if you pay a [filtered] ton of money you'll have good stuff for some time untill patch changes" is something in which I don't want to say because I really don't want to be banned, but is a person who is beneath roachs, roachs are better people than them.

@Hargore said:
Lootbox event = P2W

The footsteps are common and aren't that valuable (they've dropped in price considerably). The most alluring item is the mount, which is account-bound and can only be used if certain story missions have been completed. Everything else can be dropped in other content and was already in the market.

Lootbox event = P2W

That was by far the best event I've seen in years. Thank you En Masse Entertainment and the player council team!

P.S: Also to the people posting hateful posts in forums, you all were complaining and whining how Gameforge put their enchantment event up for EU TERA and NA TERA only got Chupatokens for the anniversary around the beginning of this month. When EME finally decides to step in and put the strongbox jackpot event and enchantment event, then you decide to whine and complain even more just because you didn't get what you wanted. RNG is RNG. You can fail with 10 or less tries or even 100+ tries. I know it sucks. I've been there a lot from my past 6 years experience of TERA. Way before the event, I failed over 30x just to get my blue rarity relics and halidoms from II to III. I did not realize this event was going to take effect in relics and halidoms too. So by the time I found out, I started grinding and spamming over 70+ AQ runs within less than 24 hours on 2 characters. I did not give up and continued out to farm more until I got them to IV today.

No mongos and a pay2win event, they did good.

Admittedly, they did a good job, with the anniversary events.
I hope you guys try to improve every year that passes! its a win=win. Very well done, thank you.

> @counterpoint said:
> (Quote)
> Oh... then the problem is that you posted this in the wrong section of the forum. This is the PC section, hence the responses you're getting.
>
> Console section is here:
> https://forums.enmasse.com/tera/categories/console-general-discussion
>
> I do imagine that on Console they will raise the level cap to 70 at some point (since they already did on PC) but hopefully you won't go through the painful process PC had to go through when that happened (and get the improved version we have now). Ty^^

@GoingClokWise said:

@counterpoint said:

@GoingClokWise said:
How is it 70 when the exp stops at 65 and so what if "history" haven't supported that. Thats not our problem to deal with.

Could you clarify? On PC, anyway, EXP does go all the way to 70 (and they recently streamlined the process to make it easier to reach 70).

i dont play tera on pc i play it on the playstation and i've seen a lot of lvl 65 players. i've never spotted a lvl 70 player

Oh... then the problem is that you posted this in the wrong section of the forum. This is the PC section, hence the responses you're getting.

Console section is here:
https://forums.enmasse.com/tera/categories/console-general-discussion

I do imagine that on Console they will raise the level cap to 70 at some point (since they already did on PC) but hopefully you won't go through the painful process PC had to go through when that happened (and get the improved version we have now).

@counterpoint said:

@GoingClokWise said:
How is it 70 when the exp stops at 65 and so what if "history" haven't supported that. Thats not our problem to deal with.

Could you clarify? On PC, anyway, EXP does go all the way to 70 (and they recently streamlined the process to make it easier to reach 70).

i dont play tera on pc i play it on the playstation and i've seen a lot of lvl 65 players. i've never spotted a lvl 70 player

@CornishRex said:

@N7HFPTL6H9 said:

@CornishRex said:
Seriously, why?

Because why not? If they do it properly then i dont see the problem

That's a very big if youre stating there friend, the fact that you don't see the problem tells me a lot

ok?..

@N7HFPTL6H9 said:

@CornishRex said:
Seriously, why?

Because why not? If they do it properly then i dont see the problem

That's a very big if youre stating there friend, the fact that you don't see the problem tells me a lot

@GoingClokWise said:
How is it 70 when the exp stops at 65 and so what if "history" haven't supported that. Thats not our problem to deal with.

Could you clarify? On PC, anyway, EXP does go all the way to 70 (and they recently streamlined the process to make it easier to reach 70).

> @Fainall said:
> (Quote)
> The max level is 70 not 65. But I think too many of us still feel the pain in our bones from the last cap increase. A lot of players weren't here for it, and the ones that were either left as so many people mentioned or we slogged through it til our eyes and fingers bled. It was brutal. I am not opposed to a level cap IF they did it right, but history hasn't really supported that.

How is it 70 when the exp stops at 65 and so what if "history" haven't supported that. Thats not our problem to deal with.

Anyway, I think the original point was answered before it derailed into this tangent, so let's just leave it at that.

@AlbedoBloodfallen said:
some dumb stuff

Yikes dude. Who the hell pissed in your cereal to the point you feel like lashing out against pretty much everyone in the forums at this point? Is this some sort of ego trip? Trash-talking on a public forum?

Get a hold of yourself.

@TYoung11 said:

@AlbedoBloodfallen said:
"Just pick what you want" is the cringiest response to this question that is given on almost every game. They wan't to know the best class, not some limpdick response. If they are bad at it they will figure it out themselves. It makes me cringe so hard whhen people respond with that weakwristed response.

Did you ever consider the reason people say that is because there is no solid answer? What is "best" is largely subjective. Even if you argue "class A" is the best right now, it is subject to change any patch. As such I find it to be in poor taste to recommend anything because it is currently "the best."

Either way it's less than half as cringy as all of your half baked comments and criticisms scattered throughout the forums. Thank you, and have a nice Day C:

Cringe bro. Your attempt at debunking me only proved your inability to understand what I said. Step your game up. You're looking weak.

You cant go wrong with a brawler, one of its perk skills is Insta Que for dgs

What the actual hell is this.

thats deep

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@AlbedoBloodfallen said:
"Just pick what you want" is the cringiest response to this question that is given on almost every game. They wan't to know the best class, not some limpdick response. If they are bad at it they will figure it out themselves. It makes me cringe so hard whhen people respond with that weakwristed response.

Did you ever consider the reason people say that is because there is no solid answer? What is "best" is largely subjective. Even if you argue "class A" is the best right now, it is subject to change any patch. As such I find it to be in poor taste to recommend anything because it is currently "the best."

Either way it's less than half as cringy as all of your half baked comments and criticisms scattered throughout the forums. Thank you, and have a nice Day C:

Nice. 10/10 I love it.

The launcher simply won't progress beyond 0.04% anymore. I hit the update button during maintenance if that is helpful to give advice

"Just pick what you want" is the cringiest response to this question that is given on almost every game. They wan't to know the best class, not some limpdick response. If they are bad at it they will figure it out themselves. It makes me cringe so hard whhen people respond with that weakwristed response.

Fainfall invoking imagine dragons. Jokes aside, Yeah it sucked at the time, now its a joke to get to 70.

@N7HFPTL6H9 said:
I feel like tera is going to have lvl 65 as the max lvl for how many years thats just kinda makes the game a bit boring...just because they raised it a year ago doesn't mean they cant do it again this year .-. i only asked this question bcuz i was curious. Kinda some of y'all got really defensive about it.

(Oof i mistakenly and posted this comment on a diff acc..)

The max level is 70 not 65. But I think too many of us still feel the pain in our bones from the last cap increase. A lot of players weren't here for it, and the ones that were either left as so many people mentioned or we slogged through it til our eyes and fingers bled. It was brutal. I am not opposed to a level cap IF they did it right, but history hasn't really supported that.

@CornishRex said:
Seriously, why?

Because why not? If they do it properly then i dont see the problem

I feel like tera is going to have lvl 65 as the max lvl for how many years thats just kinda makes the game a bit boring...just because they raised it a year ago doesn't mean they cant do it again this year .-. i only asked this question bcuz i was curious. Kinda some of y'all got really defensive about it.

@Maulclaw said:
I refuse to believe that people genuinely want the level cap to be raised. Why? It's unnecessary at so many levels.

I mean, if it were actually an "expansion" in the traditional MMO sense with new zones, quests, dungeons, enemies, skills, the works... then at least it has the potential to be interesting (maybe). When properly done, an expansion can be a good way to bring back lapsed players. But if it's going to be the way they stretched out the last one for maximum grind over time, then I agree that they're better off just adding more content within the existing framework.

if you like to increase the level of the character.
just create a new account and put all the char at 70 again.

While what @TYoung11 said is generally true, there are some classes that just raw out perform other classes. It still comes down to your ability to play a class more so until you get into the "upper echelon" of players... If you're bad at a class, it being a "meta pick" won't change anything; You'll still do worse than other, 'weaker' classes. In the same sense, if you're good at a 'weaker' class, you'll outperform people who aren't quite good at the class they're playing.

Reaper has been top of the pack since Awakening, while Warrior and Ninja haven't fallen far from the tree. Reaper and Warrior are sustained DPS classes due to their short cooldown steroids skills (Deadly Gamble and Shadow Reaping respectively), whereas Ninja is a burst class due to its stronger but higher cooldown steroids skill (Inner Harmony).

Just try every class that piques your interest, and stick with one you enjoy. If you meta chase, chances are you aren't going to be as good at that class if you don't thoroughly enjoy it than one you do. Since you mentioned Brawler, as @TYoung11 said, you can spend 65k gold on Growing Fury's skill advancement to toggle between DPS and Tank. Just make sure you queue for the right one if you IM while having the skill advancement.

If you want to take a gander at what classes generally outperform others in a "top player" scenario, you can use this website. An example of how you can use it, here's a link to how all classes fare against the boss in Forbidden Arena. You can do this with any current dungeon, and see the player, server, and class for each ranking. Again, I must stress that this still comes down to how good you are at a class, but there is a definite divide between what classes can accomplish at the highest end.

Tank wise, Lancer and Warrior have shared some arguments in being the "best". Lancer gives a high intensity, but lower duration buff for the party. Whereas, Warrior gives a permanent buff that has a lower intensity than Lancer's. It just comes down to preference. On the other hand, Brawler falls short as it has less to offer than these two classes. Lastly, Berserker is a meme, and people don't want to run with a Zerk 99.99% of the time, unless they're messing around. The only thing zerk tank can do is have a high aggro gen (which Lancer and Warrior can already do).

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Go with your gut, play what you like. Use a BuddyUp code to get some extra leveling rewards and just have fun.

I refuse to believe that people genuinely want the level cap to be raised. Why? It's unnecessary at so many levels.

It's not like it was when they were releasing new classes, where one or two classes would be head and shoulders above the others; every class is viable. This is probably the most balanced the classes have been in a long time. There are a few that are slightly higher and a few that are slightly lower but all that changes so frequently that it's not really worth deciding on a class over anyway. Besides that, first and foremost is how well you play the class. There are people with good gear that do considerably better than others with BiS gear, just because they are better at the class.

Just pick what is most appealing/fun. (FYI: Brawler can now be played as tank or dps, since you mentioned brawler)

Just returning after a few years of being gone and wondering if I can get some advice.

What classes now are the best at DPS, Tanking, Burst, and PvE in general.
I loved brawler but I just want some other suggestions. Thanks~!

@TJKat said:

@TYoung11 said:
I'll give them credit for finally making it reasonable. It just took more than a year for them to do it.

TBH, I think they took it too far the other way. It's now ridiculously easy. Even playing casually, it shouldn't be a problem to go from 1-70 in less than a week. I wish they'd find a middle ground.

Part of that problem is that there is no real content to go with an extended leveling experience. Leveling from 1-60 at one time followed the old questing route that let players explore the open world. The bulk majority of that has been slashed with the main quest lines being expedited. A lot of the areas with side quest are never even visited, and this is for people that don't ignore the quest altogether and just dungeon grind from 20 to 65. From 65 to 70 there is almost no content to dedicate hours to leveling. Just a short quest line and dungeon/mob grind.

Other games like FFXIV can get away with an extended leveling process just because they have a massive amount of content to go with it. Even BNS has a more interesting story line and content to go with it's leveling.

All that being said, they can either make it quick and easy or long and arduous. Given the amount of grind in the game already, I'll happily take quick and easy at this point, though a middle ground with real content would be welcome as well.

Lost so many friends from level 70 patch. I would hope they never raise the level cap again...

I would hate to do Basilisks all over again

@TYoung11 said:
Another level increase like the last would probably kill the game for good...for some reason BHS/Krafton thinks grinding bams for 3-4 weeks straight just to level is "fun." A lot of people quit for good or took a looong break when they found out leveling was nothing but bam grinding.

I'll give them credit for finally making it reasonable. It just took more than a year for them to do it.

It seems to me that they went through a "we need to be more like BDO" phase. I assume that's what the new publisher in Korea was pushing them towards, but I have a hard time seeing how they ever hoped for that to work in other markets where the game was never "about" that until now. It was especially bad because you had people who heard about the "expansion" and wanted to come back to the game to try it out, but there was no way for them to experience the new stuff without this massive hurdle grinding old stuff (and even when they did, the new stuff was just more mindless grind), so a ton of people just said "nope." Even now that it's "fixed" (whether it's gotten too easy or not) I wonder how many people just won't give the game a second chance because of this silliness. IMO this is the problem when you have high-ranking executives who are focused exclusive on "improving the metrics" rather than making a more enjoyable game, but I digress...

@TYoung11 said:
I'll give them credit for finally making it reasonable. It just took more than a year for them to do it.

TBH, I think they took it too far the other way. It's now ridiculously easy. Even playing casually, it shouldn't be a problem to go from 1-70 in less than a week. I wish they'd find a middle ground.

Another level increase like the last would probably kill the game for good...for some reason BHS/Krafton thinks grinding bams for 3-4 weeks straight just to level is "fun." A lot of people quit for good or took a looong break when they found out leveling was nothing but bam grinding.

I'll give them credit for finally making it reasonable. It just took more than a year for them to do it.

@Elinu1 said:

@CornishRex said:
Seriously, why?

Tbh the level 70 cap was handled very poorly, and wasn't made better for several months when people dropped from the game.

Yeah I agree, I literally quit playing for a couple of months when it came out because it was so [filtered]

Honestly, I hope not anytime soon. Leveling doesn't seem to be a part of the challenge in TERA, and there are many other things that could be given attention to before introducing another level cap.

I started playing the game for the first time weeks ago and was very confused. You go from 1 to 65 in a day, and then from 65 to 70 it's a bit more challenging but still quite fast compared to other MMORPG games I used to play. Besides, there are many people who don't even have a single piece of Kaia gear on their main characters and as Elinu1 said the last level cap update was fairly recent (considering how old the game is).

@CornishRex said:
Seriously, why?

Tbh the level 70 cap was handled very poorly, and wasn't made better for several months when people dropped from the game.

Seriously, why?

The level cap went up just over a year ago so I wouldn't imagine soon

When is tera going to raise the max lvl?

EME is different from EU and they have restrictions on what they can do outside of KTera which is different compared to Europe. I would like a lot of PvP events to come back, such as Diamond jackpots 2 years ago in 2017 and 2018 which GREATLY increased the activity of the likes of Corsairs and Fraywind. Now it was abused because it was also added in 3v3 skyring, but if they remove that and gridiron, and mainly kept it in Fraywind and Shorehold, then that will massively help the scene and make half the playerbase content for a long while again. At least that is what I believe and I welcome any PvP player to refute what I said if they disagree.

Neutral thinking: more than 6 years playing, I remember the first anniversaries, blue boxes around the world, other times easy to farm tokens with incredible and unique prizes ... and then the scarves came ... first pink, then blue, and now, eighth anniversary, pearls that are worth NOTHING, and some tokens with horrible content and that farming like crazy, it takes approximately 2/3 to get enough for a prize. is this some kind of joke? have you seen the anniversary of europe? many of my friends directly preferred to leave NA, to go to the EU and they are probably correct ... perhaps enmase hates his players? (btw, my calendar isnt working, but i dont care, i dont need "lamb", some 300g "bravery", or a stack of "5 Emmeralds")

PD: my english sucks, i know.

Agree but I dont think eme care about it

All say , is just trash

High prices

Useless items

Low token drops

And more useless items

mEME do it again

Seriously on discord Rox said this event was geared towards casual players. Cause casual players wanna run 200 dungeons for a pet right? :s

@Langrilt said:
Great event soooooo far , just imagine this : run CSN 20 times for a scroll on your +2 weapon , and fails , cause it's just 50% chance .

Honestly , just ... This is lame , and can't help but think all the mEME staff never play TERA or just wanna trigger the entire Com.

And the Valderon Tokens , 4 hours looking for a BG Match and never found one .

Yeah thats why i'm saying they should give us 10x amount per run, those scrolls only go up to plus 10 and its suppose to be a celebration not a grind punishment.

> @Elinu1 said:
> (Quote)
> is that EU tera?

Nope is NA , is a " PvP event "

You can find the Valderon NPC right in front of the CU NPC
Great event soooooo far , just imagine this : run CSN 20 times for a scroll on your +2 weapon , and fails , cause it's just 50% chance .

Honestly , just ... This is lame , and can't help but think all the mEME staff never play TERA or just wanna trigger the entire Com.

And the Valderon Tokens , 4 hours looking for a BG Match and never found one .

@Konatta98 said:

Check this. For buy 1 token of random relic/haildom tier 2-3 xDD

is that EU tera?

@Corumm said:
are the coins bankable? the login coin was not. Not sure about the dungeon runs. But yeah major sucky they did that.

Nope not bankable at all, so if you do dungeons on alts a bit like I do you are pretty much screwed.

are the coins bankable? the login coin was not. Not sure about the dungeon runs. But yeah major sucky they did that.


Check this. For buy 1 token of random relic/haildom tier 2-3 xDD

I am very disappointed with the anniversary event this year! You finally are giving away a pet Chupathingie, which is a pet I have wanted since I first started playing this game, back when the Isle of Dawn was the starter area. But for this event you tie the reward to an overly restrictive collection method that messes up what I hoped to accomplish within the game this month. My friend and I play together and have a limited amount of play time. We have, since the last update, been trying to level all our 65 through 67 alts, which we have a lot since we’ve been through several server combinations, to 68 where there is actually content for them to play. This event has a couple of weekends with XP bonuses that would help with this, but we can’t take advantage of them if we want the pet. That’s because we’re stuck grinding high level dungeons with the SAME MAXED OUT ALT all month long to get enough coins for maybe 1 or 2 pets. Most of these type events, I just say bag it and ignore the event but I’m stuck with it because I’ve ALWAYS WANTED the Chupathingie pet so THIS EVENT SUCKS!!!

This is anniversary event? the same Courageous Card Event but with worst items in it.
A good start after all the problems that you had was maybe a double or triple drop event every weekend in this month, something new to do, not to just farm that dungeons over and over again. We already did that on last event. Who care about increase xp? You give them lvl 70 scrolls, it take less then 1 day to hit lvl 1-70. So if this is the Anniversary event for this year then maybe i just have to uninstall the game and play something else because this is bad.

@AN364WYC66 said:
Time to grind tokens for a timed battle dish, super cheap xp scroll, and the most important item pearl, haha.

All hail pearl

This is so lame on so many levels, who thought 3 tokens for pearl is ok.

Time to grind tokens for a timed battle dish, super cheap xp scroll, and the most important item pearl, haha.

Unbankable tokens are more of a dumpster fire tho.

Who at mEME thought this was a good price?

I couldn't stop watching the successful enchanting scroll by on that vid! :s

@Langrilt said:
Leave mEME alone ppl , the event si marvelous , ya know , all the news gonna love run MC 200 times just yo get the pet ... Right ? Riiiiiiiiiiight ?

Imagine running csn 25x for a 50% chance on your +9 or lower weapon

Leave mEME alone ppl , the event si marvelous , ya know , all the news gonna love run MC 200 times just yo get the pet ... Right ? Riiiiiiiiiiight ?

Welll with new update and courageous event they use all his creativity xD

Because EU has a devteam that can implement unique content for their version, and they listen to what players want and tailor events around those things. By contrast, NA recently fired their community manager. Complaining here is like pissing into the wind. If you want gameforge events, download the gameforge client and play on EU. It's an infinitely better use of your time.

feelsbad when anniversary event store is worse than the courageous fragment one we just had

I CRY.....

Eu anniversary!
https://board.tera.gameforge.com/index.php?thread/79221-events-birthday-month-of-may/

Arrived in Exodor yesterday wanting to pick up some quests for Rogash's Garden, etc. and none of the NPCs has a green exclamation point over their head nor is giving out daily quests to me. I also saw that Vanguard Requests has a daily quest for each area where you have to kill 100 of the mobs in each area. I haved searched and searched but have found no posts talked about either of these issues.

So, have the daily quests from NPC's daily quests been removed in favor of the daily Vanguard Requests 100 mobs per area or what??

Throughout the month of May, level-up a Reaper, Mystic, or Berserker and earn some fantastic rewards!

START: 2020-04-30 (1700 UTC)
END: 2020-06-01 (1700 UTC)

Note: These are earnable once per class.

Level 20 Quantity
Flying Skill: Bone Dragon (14 Days) 1
Philter of Bravery 1
Valkyon Health Potion 3
Amethyst 3
Level 30 Quantity
Federation Supply: Goddess's Blessing 2
Philter of Bravery 3
Valkyon Health Potion 3
Strongbox Key 3
Pearl 3
Level 40 Quantity
Federation Supply: Goddess's Blessing 3
Philter of Bravery 3
Valkyon Health Potion 5
Strongbox Key 3
Pearl 5
Level 50 Quantity
Federation Supply: Goddess's Blessing 5
Philter of Bravery 3
Valkyon Health Potion 5
Strongbox Key 3
Ruby 5
Level 60 Quantity
Inventory Expansion 1
Philter of Bravery 5
Valkyon Health Potion 10
Strongbox Key 3
Vanguard's Glyph Crate 3
Sapphire 5
Level 65 Quantity
[Server] Additional Character Slot 1
Dyad Niveot Structure. 3
Philter of Bravery 5
Valkyon Health Potion 10
Complete Veteran Crystalbind 5
Vanguard's Glyph Crate 3
Superior Noctenium Elixir 3
Emerald 5

Class Balancing

  • Lancer

    • New passive skill: Cunning Practice

      • Increases Physical Resistance by 5%
    • New passive skill: Shield Mastery

      • Increases the power of the following skills in proportion to your Physical Resistance

        • Onslaught

        • Shield Bash

        • Shield Counter

        • Debilitate

        • Shield Barrage

        • Super Leap

        • Stand Fast

        • Guardian’s Barrier

    • Iron Will

      • Receives a damage absorption bonus equal to 50% of your Physical Resistance

      • Removed Warding Iron Will (glyph)

    • Second Wind

      • Receives an HP Recovery bonus equal to 80% of your Physical Resistance
    • Pledge of Protection

      • Allies receive a bonus to their Physical Resistance equal to 15% of your Physical Resistance
    • Debilitate

      • Enemy target’s Physical Resistance decreases by 20% of your Physical Resistance
  • Brawler

    • New passive skill: Strong Will

      • Increases Physical Amplification by 5%
    • New passive skill: Pugilism Mastery

      • Increases the damage reflected by Perfect Defense in proportion to your Physical Amplification
    • Growing Fury

      • Increases power in proportion to your Physical Amplification
    • Jackhammer

      • Increases power in proportion to your Physical Amplification

      • Enemy target’s Physical Resistance decreases by 20% of your Physical Amplification

      • Skill no longer stacks

  • Warrior

    • New passive skill: Fatal Wound

      • Increases the power of edge stacks granted by Scythe and Aerial Scythe in proportion to your Physical Amplification
    • Poison Blade

      • Increases DoT by 200% of your Physical Amplification

      • Removed Virulent Poison Blade (glyph)

    • Defensive Stance

      • Increases Physical Resistance by 20% while active
    • Combative Strike

      • Enemy target’s Physical Resistance decreases by 20% of your Physical Resistance while Defensive Strike is active
  • Priest

    • New passive skill: Spiritual Blessing

      • Increases Magic resistance by 5%
    • Kaia’s Shield

      • Increases Damage Absorption by 65% of your Magic Resistance
    • Divine Charge

      • Increases the fourth stage effect in proportion to your Magic Resistance
    • Edict of Judgment

      • Increases Power and Crit Factor effects in proportion to your Magic Resistance
    • Triple Nemesis

      • Enemy target’s Magic Resistance decreases by 20% of your Magic Resistance
  • Mystic

    • New passive skill: Nature’s Blessing

      • Increases Magic Resistance by 5 %
    • Fortified Thrall of Protection

      • Increases Damage Absorption by 50% of your Magic Resistance

      • Increases Power effect in proportion to your Magic Resistance

      • Increases Crit Factor effect in proportion to your Magic Resistance

    • Volley of Curses

      • Increases Skill Damage in proportion to your Magic Amplification

      • Enemy target’s Magic Resistance decreases by 20% of your Magic Resistance

      • Increases duration to 20 sec (was 10)

  • Slayer

    • New stat: Ignore Physical Resistance

    • New passive skill: Strong Blade

      • Increases Ignore Physical Resistance by 4% of Physical Amplification.
    • Heart Thrust

      • Increases Ignore Physical Resistance by 5% of Physical Amplification.
    • Overpower II

      • Grants a one-hit skill damage bonus in proportion to your Physical Amplification.
  • Reaper

    • New Stat: Ignore Magic Resistance

    • New passive skill: Black Magic

      • Increases Ignore Magic Resistance in proportion to your Magic Amplification
    • Shadow Lash II

      • Ignore Magic Resistance bonus stacks after a successful hit
    • Shadow Reaping

      • Increases Magic Amplification by 5% while active
  • Gunner

    • Arcane Splash

      • Increases skill damage in proportion to your Magic Crit Power
    • Burst Fire/Targeted Burst Fire

      • Increases skill damage the longer you fire

      • Increases Power in proportion to your Magic Crit Power

      • Hitting with all shots increases Magic Amplification

      • Successful hits with Targeted Burst Fire decrease the cooldown of Balder’s Vengeance

  • Archer

    • New Stat: Physical Penetration

    • New passive skill: Shrieking Arrow

      • Increases Physical Penetration and skill damage of overcharged skills in proportion to your Physical Crit Power
    • Windsong

      • Increases Physical Amplification by 5% while active
    • Wind Walk

      • Increases the effect of Howling String in proportion to your Physical Amplification
    • Poison Arrow

      • Increases DoT by 100% of your Physical Amplification
  • Ninja

    • New stat: Magic Penetration

    • New passive skill: Mana Offset

      • Increases Magic Penetration in proportion to your Magic Amplification
    • Piercing Gaze

      • Increases melee skill damage in proportion to your Magic Amplification
    • Focus

      • Increases skill damage in proportion to your Magic Amplification
  • Berserker

    • New passive skill: Heavy Bleeding

      • Increases the Power of the following skills in proportion to your Max HP:

        • Lethal Strike

        • Unleashed: Rampage

        • Thunder Strike

        • Cyclone

    • Fiery Rage

      • Increases Max HP by 10% when consuming HP instead of MP

      • Removed Brilliant Fiery Rage (glyph)

    • Vampiric Blow

      • Increased HP Recovery
    • Lethal Strike

      • Now consumes HP instead of MP
    • Thunder Strike

      • Decreases Max HP by 1% per charge level

      • Removed Restorative Maelstrom (glyph)

    • Cyclone

      • Decreases Max HP by 1% per charge level
    • Unleashed

      • Beast Fury now consumes 6% of your Max HP

      • Sinister/Dexter now consumes 2% of your Max HP

      • Rampage now consumes 3% of your Max HP

  • Sorcerer

    • New passive skill: Friendly Mana

      • Increases your Max MP
    • New passive skill: Spell Aria

      • Increase skill damage for the following skills in proportion to your Max MP:

        • Meteor Strike

        • Hail Storm

        • Mana Burst

        • Void Pulse

        • Arcane Pulse

    • Void Pulse

      • Now consumes 6% of your Max MP
    • Meteor Strike

      • Now consumes 12% of your Max MP

      • Removed Brilliant Meteor Strike (glyph)

    • Hail Storm

      • Now consumes 10% of your Max MP

      • Removed Brilliant Hail Storm (glyph)

    • Nova

      • Now consumes 8% of your Max MP
    • Arcane Pulse

      • Now consumes 8% of your Max MP
    • Fusion

      • Replenishes 15% of your max MP on a successful hit
    • Mana Boost

      • Increases Max MP by 8% while active
    • Mana Siphon

      • Replenishes 20% of your max MP on a successful hit, and an additional amount per charge level

      • Removed Spirited Mana Siphon (glyph)

    • Mana Barrier

      • Increases Damage Absorption effect by 500% of Max MP

      • Removed Warding Mana Barrier (glyph)

  • Valkyrie

    • New passive skill: Runic Illusion

      • Increases Magic Amplification by 50% of your Physical Amplification
    • Dreamblaze

      • Increases the skill damage of Runeburst in proportion to your Magic Amplification
    • Empowered Gungnir’s Bite

      • Adds an additional 4 second bonus to Power in proportion to your Magic amplification
    • Ragnarok

      • Increases Power in proportion to your Magic Amplification
    • Godsfall

      • Increases Power in proportion to your Magic Amplification
  • Healing skills

    • Additional Recovery values are now displayed in green text next to the base values.

Dungeons

  • Sea of Honor

    • Decreased HP for normal monsters
  • Antaroth’s Abyss (Hard)

    • Decreased Nightmare Antaroth’s skill damage

    • Traps now decrease Nightmare Antaroth’s Shield HP

    • Decreased the duration of Mana Purification

    • Increased the duration of Mana Awakening to 20 minutes (was 7)

Guardian Legion Missions

  • Flight Missions

    • Increased Flight Speed

    • Increased reward points

    • Reduced the requisite blue or red orb stacks for "The Rhapsody of Wind and Fire" to 5 (was 10)

    • Extended the combo duration for "Search and Destroy"

    • Shortened the intervals between Spark Shots

  • Superior Mission

    • Increased the interval between missions to 2 hours (was 1)

    • Increased the HP of Magnuut, Est, and Ost

  • Tuwangi Reflexes Training

    • Increased points scored
  • Crack the Crustacean

    • Increased Malacosraca’s HP
  • Eyes Wide Open

    • Increased Brutal Basilisk HP
  • Bad Day at Bleakrock

    • Increased Verten’s HP
  • Removed character collision in the boss areas of "Escape from Balder’s Refuge" and “Shadow of the Gutrends.”

Vanguard Requests

  • Added 4 new level 68 requests for Exodor content

    • All requests require 100 kills of a specific target

      • 100 monsters in Rogash’s Garden

      • 100 monsters in Exodor Farmlands

      • 100 monsters in Viridian Wetlands

      • 100 monsters in Verrak Fortress

    • All requests have the following rewards

      • 836550000 XP

      • 1500 EP XP

      • 25000 Skill Advancement XP

      • 500 Exodor Reputation

      • Exodor Skill Advancement Box ×1

      • Azart Elixir ×1

      • Superior Recovery Potable ×5

      • Superior Replenishment Potable ×5

    • Exodor Skill Advancement Boxes contain:

      • Skill Advancement Scroll I ×50

      • Skill Advancement Scroll II ×50

      • Skill Advancement Scroll III ×20

      • Skill Optimization Scroll I ×25

      • Skill Optimization Scroll II ×25

  • Removed all level 65-68 daily requests

NPC Shops and currencies

  • Banyakas Coins have now become Valkyon Coins

    • Can now be stored in the bank

    • Obtained through Ghillieglade and Solo Dungeon Vanguard Requests

    • Removed Accessory Amplifiers and Banayakas Secret Crates from shops

    • The following items have been added to the Valkyon Coin Shop:

Item Cost
Exodor Scout Weapon Feedstock II 15
Exodor Scout Armor Feedstock II 5
Dark Shard Weapon Feedstock 60
Dark Shard Armor Feedstock 20
Dark Shard Cohesion Arcane 130
Annealed Dark Shard Cohesion Arcane 550
(Random) Luminous Exodor Weapon Box 300
(Random) Luminous Exodor Body Armor Box 300
(Random) Luminous Exodor Hand Armor Box 300
(Random) Luminous Exodor Foot Armor Box 300
  • Added Pilidium Bait to the Angler token Shop

  • Skill Book: Improved Acceleration I is now tradeable

  • Entropic Emblems now stack to 99,999

  • Uncommon Relics are now bind-on-equip

  • Halidoms are now bind-on-equip

Quests

  • Sikander’s Bane

    • Decreased Kelsaik’s HP
  • [Important] Bringing Down Exodor

    • Added quest item recover function

Loot Boxes and Reward Boxes

  • Content Refresh

    • New loot boxes no longer have a guaranteed item, and now have a chance to produce a selection of specialty Modular Chests.
  • Added UI to open multiple boxes at once.

    • Boxes can be opened even if your inventory is full

    • Excess items will be sent via parcel post

Battlegrounds

  • Added additional rewards for Corsairs’ Stronghold, Shore Hold, and Gridiron

    • Battleground Victory Certificate ×2 (×1 for Gridiron)

    • Triumph Token ×2 (once daily) (×1 for Gridiron)

    • Battleground Victory Certificates can be exchanged for Triumph tokens at a 15:1 ratio

  • Added two Triumph Token Shop NPCs in major cities

    • Woods (Currency Exchange)

      • Will sell up to 100 Triumph tokens a day for 11000-15500 gold
    • Beryl (Triumph Token Collector)

Item Cost (random) Account limit
(Random) Luminous Exodor Weapon Box 7-17 10
(Random) Luminous Exodor Body Armor Box 5-15 10
(Random) Luminous Exodor Hand Armor Box 5-15 10
(Random) Luminous Exodor Foot Armor Box 5-15 10
(Random) Luminous Superior Relic/Halidom Box 25-35 2
(Random) Luminous Rare Relic/Halidom Box 15-25 2
Battered Oath Gear Token 10-20 1
Heroic Oath Enchanting Scroll (1%) 1 unlimited
Exodor 0-9 Enchanting Scroll 1 unlimited
(Random) Legacy Essence Crate 5-15 5
  • Shore Hold

    • Increased monster levels to 70 (were 65)
  • Corsairs’ Stronghold

    • Increased self-destruct damage to 180000 (was 140000)

    • Increased Outer Gate’s HP

    • Increased object level of Outer Gate, Inner Gate, Wardstone, Airship, and Cannon to 70 (was 65)

Misc

  • Mythic-rarity gear

    • Added a warning message stating etchings and combine options on the base gear are lost when creating a piece of mythic-rarity gear

Just to close this case, this bug was fixed this morning.

DD Ghillieglade KAIATOR BUGGED??

Ghillieglade

where is this drop Ghillieglade????????

We just wanna play this **** game

Enmasse please, I just wanna play your fking game.

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