A class with fully leveled talents will perform much better( in aggro/debuff/damage/healer). It makes NA tera players have disadvantage(they design 30men raid base on a enviorment with talent system)
Not giving us talent system just like take away the option to do Slaying in the first place. want/don't wanna do is different from can and can not do.
what do you mean getting class balance instead? you me we getting exclusive class balances other than the one from ktera? get over it?
how do you feel if warrior ,bladedraw/ sorcerer , fireblast/ ninja ,fire avalance, etc is only ktera exclusive?
what do you mean getting class balance instead? you me we getting exclusive class balances other than the one from ktera? get over it?
how do you feel if warrior ,bladedraw/ sorcerer , fireblast/ ninja ,fire avalance, etc is only ktera exclusive?
NA without talent system has shown it has players capable of outdoing KTera players, even when on average we have higher ping. The talent system is messy and halfassed and full of bugs, I for one am happy we don't have it. Also, BHS has said repeteadly they don't balance content around talents, only around base classes.
So 30 man being harder is entirely on the players forming the raid, not talents. If you are a good player and can gather similarly minded players (that's the point of MMOs!) you have nothing to worry about.
what do you mean getting class balance instead? you me we getting exclusive class balances other than the one from ktera? get over it?
how do you feel if warrior ,bladedraw/ sorcerer , fireblast/ ninja ,fire avalance, etc is only ktera exclusive?
All regions will be getting class balance.
Don't care if those things are exclusive to kTera, it won't affect my gameplay in nTera.
seraphinush wrote: »It'll be fine. the 30-man raid is designed to be balanced around group synergy rather than gear. yes, better gear will make it easier, but that doesn't mean it will be impossible without certain systems in place. what will be a bigger variable is the amount of lag we will get due to lack of or inadequate attempt at optimization. plus, it might take a few weeks for anyone to get wyvern gear.
I'm more worried whether there will be nice people to let me in on their raid in my server
generalderpy014 wrote: »what do you mean getting class balance instead? you me we getting exclusive class balances other than the one from ktera? get over it?
how do you feel if warrior ,bladedraw/ sorcerer , fireblast/ ninja ,fire avalance, etc is only ktera exclusive?
1. We are not competing with Ktera or any other region for dps/clear time, we are only competing with other NA players, so no disadvantage
2. I main sorc, and no I dont care if Ktera sorc hit harder than I do
3. Wtf are you trying to say with all that slaying nonsense? If you are skilled enough to do it then good, if not git gud
4. Talent system does not triples or even double your dps, only ~10-20% from what I read
5. If 30 man raid is designed around talent system, so would sshm be, and NA clears sshm just fine
NA without talent system has shown it has players capable of outdoing KTera players, even when on average we have higher ping. The talent system is messy and halfassed and full of bugs, I for one am happy we don't have it. Also, BHS has said repeteadly they don't balance content around talents, only around base classes.
So 30 man being harder is entirely on the players forming the raid, not talents. If you are a good player and can gather similarly minded players (that's the point of MMOs!) you have nothing to worry about.
Danicia wrote:Hello all,
The system will not be released outside Korea. Development and support on this system as ceased, which means that no other regions will be receiving it. either. There have been numerous technical issues and major bugs, which BHS continues to try to fix. We cannot optimize or tweak it, nor do we have the resources to support it.
That's all we have right now, until the Production Team gets back from Korea later this week.
It was already confirmed that Talents will not be released outside of Korea.
Danicia wrote:Hello all,
The system will not be released outside Korea. Development and support on this system as ceased, which means that no other regions will be receiving it. either. There have been numerous technical issues and major bugs, which BHS continues to try to fix. We cannot optimize or tweak it, nor do we have the resources to support it.
That's all we have right now, until the Production Team gets back from Korea later this week.
[filtered], it's a dead project.
====
Also, are you sure that Talents are really going to benefit everyone? If you look through the list, some classes like Brawlers/Reapers massively benefit from Talents, where other classes (like Warriors) only really get some small damage buffs that are useful...
Margarethe wrote: »It seems the Talent System was considered a failed project even on KTera itself.
Why would we want another broken system?
I'm more interested in knowing if there will be any sort of optimization to the game.
Otherwise the experience should be similar to the old Nexus/Dreadstorm.
I'm looking forward to KTera's gameplay videos myself.
feazeshero wrote: »I think they will make the 30 man raid based a bit more towards our class balance than they do in ktera based off their class balance and talent system. Ofc the 30 man raid will be difficult at first but I don't think it will be issue clearing it once everyone figures it out and gets experience.
Talent system would be nice but it's already known that that it won't be coming to NA and we just have to live with it. It's not necessary to clear content but yes there are some classes that would benefit from it if there was one. Not all classes would benefit as others though. Of course it might take a little longer to clear content than in ktera but I mean there are really good players in NA tera who can regularly clear stuff. Maybe some people just need to get good at their own class and learn how to carry their own weight.
We're not comparing ourselves to ktera. Saying that it will be harder than NA, well we don't know that yet for sure. Ofc we will see how ktera does when it releases during the 1st week. Everything in my experience has always been hard at first and even I would tell myself that like when I attempted fihm, ssh or dsu. After sometime, it's not too hard. I believe the same will be with 30 man raid. I'm more worried about the lag and the management of putting together a good team.
No... We're not paying for kTera content, we're paying for nTera content...what do you mean getting class balance instead? you me we getting exclusive class balances other than the one from ktera? get over it?
how do you feel if warrior ,bladedraw/ sorcerer , fireblast/ ninja ,fire avalance, etc is only ktera exclusive?
All regions will be getting class balance.
Don't care if those things are exclusive to kTera, it won't affect my gameplay in nTera.
We are paying overprice(dollar to won) defective product( not getting part of the content/new system). we should just suck it up and keep paying?
People in NA just really like the company say : [filtered] you, pay me?
Go post in their forums if you're playing WoW.Anyone Playing WOW: Legion? I am so sick of BHS trying to sell us Halfass(not 100% content) product while we contribute the same or even more to their income.
You can't lose something you never received. En Masse doesn't need to waste time on talent support since no other region is getting it. You don't have to pay anything, Tera is free to play.It was already confirmed that Talents will not be released outside of Korea.
Danicia wrote:Hello all,
The system will not be released outside Korea. Development and support on this system as ceased, which means that no other regions will be receiving it. either. There have been numerous technical issues and major bugs, which BHS continues to try to fix. We cannot optimize or tweak it, nor do we have the resources to support it.
That's all we have right now, until the Production Team gets back from Korea later this week.
[filtered], it's a dead project.
====
Also, are you sure that Talents are really going to benefit everyone? If you look through the list, some classes like Brawlers/Reapers massively benefit from Talents, where other classes (like Warriors) only really get some small damage buffs that are useful...
first of all,Big or small we still lost damage compare to ktera players. Second of all, EME programmers need git gud and somehow support the talent system in NA that will be amazing( spend less time to " optimize/tweak/ use resources to support more new customs/mounts). don't try to sell us more item if you can't even bring us the whole product this all i am going say,
nTera has offensive crystals and is more than capable of clearing SSHM without talent system.feazeshero wrote: »I think they will make the 30 man raid based a bit more towards our class balance than they do in ktera based off their class balance and talent system. Ofc the 30 man raid will be difficult at first but I don't think it will be issue clearing it once everyone figures it out and gets experience.
Talent system would be nice but it's already known that that it won't be coming to NA and we just have to live with it. It's not necessary to clear content but yes there are some classes that would benefit from it if there was one. Not all classes would benefit as others though. Of course it might take a little longer to clear content than in ktera but I mean there are really good players in NA tera who can regularly clear stuff. Maybe some people just need to get good at their own class and learn how to carry their own weight.
We're not comparing ourselves to ktera. Saying that it will be harder than NA, well we don't know that yet for sure. Ofc we will see how ktera does when it releases during the 1st week. Everything in my experience has always been hard at first and even I would tell myself that like when I attempted fihm, ssh or dsu. After sometime, it's not too hard. I believe the same will be with 30 man raid. I'm more worried about the lag and the management of putting together a good team.
Hum. Not just comparing the damage with ktera, Let's say the new 30 men raid got some tough shield phase(or need to burst down boss's HP to a point or wipe) mechanic, Ktera will has higher chance( advantage) to get through that phase because the extra 10-25% damage from the talent system. ( just like Ktera can buy red dps crystals and we can't, How do are we going to get through SSHM imporator shield phase without the offensive crystals damage boost?)
1. We don't need the talent system to perform well with game content (see current SSHM/DSU)
2. EU TERA GM has revealed that BHS devs "confirmed to us that any class balancing is not made with the talent system in mind. Instead they base it on the "core" game that all regions have to avoid balance problems in other regions."
1. We don't need the talent system to perform well with game content (see current SSHM/DSU)
2. EU TERA GM has revealed that BHS devs "confirmed to us that any class balancing is not made with the talent system in mind. Instead they base it on the "core" game that all regions have to avoid balance problems in other regions."
Do you really believe in this lie? jesus
Not 'they said', it's more 'you said'. it's just how either me or Loriri translated the article and by no means am i emphasizing that part. i'm sure Loriri would agree as well.seraphinush wrote: »It'll be fine. the 30-man raid is designed to be balanced around group synergy rather than gear. yes, better gear will make it easier, but that doesn't mean it will be impossible without certain systems in place. what will be a bigger variable is the amount of lag we will get due to lack of or inadequate attempt at optimization. plus, it might take a few weeks for anyone to get wyvern gear.
I'm more worried whether there will be nice people to let me in on their raid in my server
they said the 30men raid is design for the best of best players( i am sure people will only take "elite") lmao
TimesNewRamen wrote: »
So we dodged a bullet there. Thanks for your insightful analysis on talents!Idi0ticGenius wrote: »So tell me, how willing are you to grind that talent points? You can't grind it 24/7 because there's a cap to it per character (but you can grind on multiple alt as it is shared server-wide and current cap of character slot is 16), but you will probably barely scratch lv 70 under 2 months with 16 characters.
Buff all class damage by 12% to compensate the absence of talent system or Roit !!!!!!!!!!!!!!!!!!!!!!!!! @Treeshark
Bernkassyel wrote: »Content is just too easy after schm, i don't want cheap buffs to come tbh. If lack of talents is going to make game harder, then that's great for me. Even though i think being a little behind from ktera destroys part of the difficulty of new content, the fact that we don't have to actually explore and learn how mechanics work, saves a lot of time and wipefests. In other words content here is already cheap easier than ktera.
I am still sitting here waiting for an actual hard dungeon, i pass from that cheesy buff idea.
Bernkassyel wrote: »Content is just too easy after schm, i don't want cheap buffs to come tbh. If lack of talents is going to make game harder, then that's great for me. Even though i think being a little behind from ktera destroys part of the difficulty of new content, the fact that we don't have to actually explore and learn how mechanics work, saves a lot of time and wipefests. In other words content here is already cheap easier than ktera.
I am still sitting here waiting for an actual hard dungeon, i pass from that cheesy buff idea.
you can always make it hard for yourself by not watching any Ktera video and take off some of your item/gear/cusumable
feazeshero wrote: »I think they will make the 30 man raid based a bit more towards our class balance than they do in ktera based off their class balance and talent system. Ofc the 30 man raid will be difficult at first but I don't think it will be issue clearing it once everyone figures it out and gets experience.
Talent system would be nice but it's already known that that it won't be coming to NA and we just have to live with it. It's not necessary to clear content but yes there are some classes that would benefit from it if there was one. Not all classes would benefit as others though. Of course it might take a little longer to clear content than in ktera but I mean there are really good players in NA tera who can regularly clear stuff. Maybe some people just need to get good at their own class and learn how to carry their own weight.
We're not comparing ourselves to ktera. Saying that it will be harder than NA, well we don't know that yet for sure. Ofc we will see how ktera does when it releases during the 1st week. Everything in my experience has always been hard at first and even I would tell myself that like when I attempted fihm, ssh or dsu. After sometime, it's not too hard. I believe the same will be with 30 man raid. I'm more worried about the lag and the management of putting together a good team.
Hum. Not just comparing the damage with ktera, Let's say the new 30 men raid got some tough shield phase(or need to burst down boss's HP to a point or wipe) mechanic, Ktera will has higher chance( advantage) to get through that phase because the extra 10-25% damage from the talent system. ( just like Ktera can buy red dps crystals and we can't, How do are we going to get through SSHM imporator shield phase without the offensive crystals damage boost?)
Bernkassyel wrote: »Content is just too easy after schm
feazeshero wrote: »feazeshero wrote: »I think they will make the 30 man raid based a bit more towards our class balance than they do in ktera based off their class balance and talent system. Ofc the 30 man raid will be difficult at first but I don't think it will be issue clearing it once everyone figures it out and gets experience.
Talent system would be nice but it's already known that that it won't be coming to NA and we just have to live with it. It's not necessary to clear content but yes there are some classes that would benefit from it if there was one. Not all classes would benefit as others though. Of course it might take a little longer to clear content than in ktera but I mean there are really good players in NA tera who can regularly clear stuff. Maybe some people just need to get good at their own class and learn how to carry their own weight.
We're not comparing ourselves to ktera. Saying that it will be harder than NA, well we don't know that yet for sure. Ofc we will see how ktera does when it releases during the 1st week. Everything in my experience has always been hard at first and even I would tell myself that like when I attempted fihm, ssh or dsu. After sometime, it's not too hard. I believe the same will be with 30 man raid. I'm more worried about the lag and the management of putting together a good team.
Hum. Not just comparing the damage with ktera, Let's say the new 30 men raid got some tough shield phase(or need to burst down boss's HP to a point or wipe) mechanic, Ktera will has higher chance( advantage) to get through that phase because the extra 10-25% damage from the talent system. ( just like Ktera can buy red dps crystals and we can't, How do are we going to get through SSHM imporator shield phase without the offensive crystals damage boost?)
Well we already have offensive crystals in NA tera and sshm shield is easy to break with a good team. A dps and myself (as lancer) broke the shield once when aggro switched to another dps because someone else died at the wrong time. It's not hard to break most times for dps. We have enough boost from the party and mostly I believe the person playing behind whatever class they're playing, have to be good. And we don't need boost to all classes in damage. I think it would make clearing content too easy and fine the way it is now. They will make appropriate class balances.
feazeshero wrote: »feazeshero wrote: »I think they will make the 30 man raid based a bit more towards our class balance than they do in ktera based off their class balance and talent system. Ofc the 30 man raid will be difficult at first but I don't think it will be issue clearing it once everyone figures it out and gets experience.
Talent system would be nice but it's already known that that it won't be coming to NA and we just have to live with it. It's not necessary to clear content but yes there are some classes that would benefit from it if there was one. Not all classes would benefit as others though. Of course it might take a little longer to clear content than in ktera but I mean there are really good players in NA tera who can regularly clear stuff. Maybe some people just need to get good at their own class and learn how to carry their own weight.
We're not comparing ourselves to ktera. Saying that it will be harder than NA, well we don't know that yet for sure. Ofc we will see how ktera does when it releases during the 1st week. Everything in my experience has always been hard at first and even I would tell myself that like when I attempted fihm, ssh or dsu. After sometime, it's not too hard. I believe the same will be with 30 man raid. I'm more worried about the lag and the management of putting together a good team.
Hum. Not just comparing the damage with ktera, Let's say the new 30 men raid got some tough shield phase(or need to burst down boss's HP to a point or wipe) mechanic, Ktera will has higher chance( advantage) to get through that phase because the extra 10-25% damage from the talent system. ( just like Ktera can buy red dps crystals and we can't, How do are we going to get through SSHM imporator shield phase without the offensive crystals damage boost?)
Well we already have offensive crystals in NA tera and sshm shield is easy to break with a good team. A dps and myself (as lancer) broke the shield once when aggro switched to another dps because someone else died at the wrong time. It's not hard to break most times for dps. We have enough boost from the party and mostly I believe the person playing behind whatever class they're playing, have to be good. And we don't need boost to all classes in damage. I think it would make clearing content too easy and fine the way it is now. They will make appropriate class balances.
But what happen if they nerf all class damage by 30% , can you break shield then? I am not talking about SSHM, i am using SSHM shield phase as an example. We deal 10-20% less damage(missed talent system) than Ktera right? when the 30 men raid released, we will deal 20% less damage during the shield phase in the new 30 men raid( 20% damage is really big difference between break shield or wipe). You getting my point now?
Can you show us how you came to this conclusion and the numbers that lead you to them?

Pardon me but where are you getting these numbers from?
I highly doubt talents are an overall dps boost of '20%' because that generalization ignores the fact the talents affect classes differently and the tank+healer classes are left out of your consideration.
You also left out the whole grind issue of talents that would lead to a difference between players who have optimally utilized several months of talent points vs players who have done neither.
BHS may have questionable balance design decisions but they always make sure players can participate in end game content within casual amounts if time investment. To make the benefits of this heavy time sink a requirement for this hyped up raid would would tantamount to content [filtered].
You seem to be familiar enough with both talents and the 30 man raid to conclude with confidence how much dps gain the system confers across the board regardless of time investment and exactly how beefy the shield mechanics are so that this extra dps is mandatory to success. Can you show us how you came to this conclusion and the numbers that lead you to them?
if you ask those questions; mean you didn't read the whole thread from the beginning before you judge.
Let's say; you 9000 damage to break the shield phase in the 30men raid. in Ktera people can deal 10800 damage during shield phase . And we(NA) can only deal 8640(10800*(1-20%) ) during the 30 men raid's shield phase( mean wipe). How do you feel about that now? we wipe cause we don't have that damage boost( will you still say, it is ok? just skip this new 30 men raid all together).
Unlike you, some people can accept reality. And since when do basement dwellers riot?I guess Tera play just get used to take shi t from BHS, If this was happened in WOW many will stop subscribing the game and riot already.


WTB complete version of tera
. Why is everyone having such a hard time understanding OP's point?! It's a fairly simple concept. If the dungeon is design to require, say, 35mil dps and the maximum a group can achieve without talents is 34mil/s, then that group is screwed. There is a limit to how good one can get, once you've reached it, that's it.
Oh, and, the 20% came from somebody OPPOSING OP,

Why is everyone having such a hard time understanding OP's point?! It's a fairly simple concept. If the dungeon is design to require, say, 35mil dps and the maximum a group can achieve without talents is 34mil/s, then that group is screwed. There is a limit to how good one can get, once you've reached it, that's it.
Why is everyone having such a hard time understanding OP's point?! It's a fairly simple concept. If the dungeon is design to require, say, 35mil dps and the maximum a group can achieve without talents is 34mil/s, then that group is screwed. There is a limit to how good one can get, once you've reached it, that's it.
Oh, and, the 20% came from somebody OPPOSING OP,
Why is everyone having such a hard time understanding OP's point?! It's a fairly simple concept. If the dungeon is design to require, say, 35mil dps and the maximum a group can achieve without talents is 34mil/s, then that group is screwed. There is a limit to how good one can get, once you've reached it, that's it.
Oh, and, the 20% came from somebody OPPOSING OP,
You clearly have no idea how big the difference between "good" and "bad" group can be.
Take queen for example, the lowest dps requirement would be around 2mps (given ppl would just reset if it's pass the timer), but the highest dps achievable would be more than 4 to 5mps, both with the same gears/party comp, and a good dps can easily pull 10 times higher dps than a floormat, not to mention 20 of them.
You think that a small dps boost would be somewhat relevant compare to the huge difference just from being "good" or "bad" ? If I had to carry in that 2mps queen run, even if we cleared I would rather to not run with them again, instead of hoping for some dps boost so that same party can do it easier next time.
The point you missed is that there is a limit on how much dps you can do even if you are the best of the best.
There is always a limit in video game..... , Tera is not olyphic ( missing 10% modifier mean missing 10% maximum output protiental that's) simple. And the one said if the best group can't clear the content they will just "fix"(nerf) it..... NA best group can't clear doesn't mean ktera best group(which height talent point) can't clear.
Or they can buff non talent region instead
Or they can buff non talent region instead
Do you design the dungeon yourself? How do you know it is impossible to clear without the talent system?
I understand that your might be bad and therefore lack confidence. But it does not apply to the rest of us. Also there are multiple ways to help you get good.
How can you be so sure we ain't getting a buff? Are you one of the dev or working at EME? @Nopi
Idi0ticGenius wrote: »What does War have to do with the current topic? please elaborate.
We were able to clear everything that KTERA did, and Talent System makes not that much difference. Look at SSHM scores and DSU times. We have very good amount of NA players that can produce at least 90% of KTERA's top 10 player's performance, or even better.
Why are you so chickened out by this 30 man raid? Are you not confident? This is where people begin to split from normal players (not necessarily casual) and end-game players. You have to face whatever is coming toward you and accept the Developer's challenge. The real communication, and the best interaction a player and a developer can have is through players exploring contents that developers made.
Where is your sense of challenge? If the dungeon is difficult, it's a good thing (unless it's some bs mechanic). I've always backed away from end-game dungeons until my guild members pushed me into them. I'm glad they did, because it's really no different from any dungeon-- as long as you get familiar with the dungeon mechanics, it's easy.
Have you ever ran dungeons with real end game players? I did, and I feel bad because I did nothing compared to them. I'm lucky that I was able to run with them, experiencing what it is really like to be end-game player. That's my goal right now to be able to keep up with them.
Let me remind you, BHS dev have told us that this 30 man raid is based on raid's performance as a whole, meaning, cooperation can be essential to clear the dungeon. You are clearly underestimating yourself and TERA community as a whole, as well as overestimating BHS's real ability to balance things out. Seriously, look back at all the patch notes and tell me what you see.
I'll tell you what I see:
Nerf dungeon
Nerf dungeon
Nerf dungeon
Buff character
Buff character
Buff character... maybe nerf this a bit but BUFF CHARACTER
what is a warrior tank?
not fair. You can't miss what you never had. So just like literally all content since talents existed, it doesn't matter for us. We'll do it the same anyway with no sense of handicap.

Wafflebowl wrote: »Shouldn't be a problem, even if NA version is tougher.
When KN20 came out, ktera already had class buffs (Huge Energy Stars, etc). We had KN20 without the class buffs, and we still cleared it fine.
aWafflebowl wrote: »Shouldn't be a problem, even if NA version is tougher.
When KN20 came out, ktera already had class buffs (Huge Energy Stars, etc). We had KN20 without the class buffs, and we still cleared it fine.
@Wafflebowl
Ever though about why is that?
Because end-game content is not created for top 1-2% of the population. Therefore even not godlike people should be able to clear it.
Just for an example: content is created so top 25% of players can clear it consistently.
NA does not have the advantages ktera players have, but since it is not overly hard content (so that a decent amount of players can clear it, thats why this is an mmorpg!) in NA top 20% of players can clear it.
The problem here is the 5% (just an example) we loose here. Less people to clear content, less people to play with.
Content is not adjusted to cater to the same amount of people.
Of course population who can clear increases by the day, of course harcore players want harder content.
But you do realize this is not a 5-man content. This is 30 man content, the problem is greater here.
It won't be such an integrated part of the game if there are not enough people who can just make an lfg and find decent players who can clear. Like how on smaller servers even the population who can clear DS or SSHM is small.
And talents give such advantages, like extra i-frame skill for archer with feign death, extra crit reduction with TN, extra dmg for most classes... etc.
Which is a great advatage given that the boss will have a trillion-zillion HP and one-shot mechanisms.
Smoreceror wrote: »I've removed some content from this thread. Please remember, no callouts in the forums. It leads to witch hunting, which we want to avoid! Thanks everyone!
Smoreceror wrote: »I've removed some content from this thread. Please remember, no callouts in the forums. It leads to witch hunting, which we want to avoid! Thanks everyone!
Smoreceror wrote: »I've removed some content from this thread. Please remember, no callouts in the forums. It leads to witch hunting, which we want to avoid! Thanks everyone!
You've been out of the loop then.
Since we're not getting the talent system we're getting class balance patches PLUS the up coming class re vamps. It'll be a cake walk as per the norm. PvE as always. Beyond a joke now.
Chaotix453 wrote: »You've been out of the loop then.
Since we're not getting the talent system we're getting class balance patches PLUS the up coming class re vamps. It'll be a cake walk as per the norm. PvE as always. Beyond a joke now.
That won't stop people from trying to IMS the thing and expecting a tanknspank/carry run then running to the forums about A. Game2hard or B. Elitism
Chaotix453 wrote: »You've been out of the loop then.
Since we're not getting the talent system we're getting class balance patches PLUS the up coming class re vamps. It'll be a cake walk as per the norm. PvE as always. Beyond a joke now.
That won't stop people from trying to IMS the thing and expecting a tanknspank/carry run then running to the forums about A. Game2hard or B. Elitism
It is not available through IM.
uehuehuehuheuheu wrote: »
New gm?
I see your name and all I can think of is S'mores
What did I told you guys. All those white knights are idiots. So we got raid cleared 30 man already. But compare NA first raid(got all information) to KTera 2nd raid. They have much easier time to break phase4 shields with talent system.and our top notch raid(full with vm8 + 1/2dragon passive) can barely pass the shield phase while more than 28 players are up. Those Ktera raid can easily break the last shield phase with 25+ people up(and couple of dos were in vm7). 1-3 phase looks like rather easy(to done in 1-4hours). We demand talent system for NA too.
That's because KTERA cleared it already and the people who cleared it in NA either play the KTERA version or watched streams/videos of KTERA clearing it, over and over, until they knew exactly what to do.How would be harder. NA was the region that took less time to clear. Ktera with their OP talents took 3 days.